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Description

The Sorcerer (otherwise known as a "Mage") class is one of three character classes in Arcane Legends. The Sorcerer is defined through intelligence, which means the hero can cast many spells.The Sorcerer is quite weaker than the Rogue and the Warrior because of his size and its damage to enemies.The primary duty of the Sorcerer class is supporting.

Sorcerer

Appearance

The Sorcerer class appear as blue, androgynous creatures who cast spells upon their enemies and heal their allies.

Skills

Fireball

Upon Use: 60 Mana, 4 sec cool-down, 14m range, 16-20 damage, increased damage on a critical.

  • Engulf: Increase spherical area of a fireball explosion by 3 meters.
  • Ignite: Targets take burning damage every second for 5 seconds.
  • Impact: Enemies struck by a charged fireball will be knocked down and briefly stunned.
  • Scorch: Hitting targets with a charged fireball reduces their hit chance by 25% for 5 seconds.

Lightning Strike

Upon Use: 56 Mana, 3 sec cool-down, 12m range, 22-27 damage, increased damage on a critical.

  • Empowered Bolt: Lightning Strike does 15% more Damage.
  • Electrical Discharge: Enemies slain by this attack have a 15% chance with normal lightning strike and 25% with charged lightning strike to explode and release bolts of lightning upon their allies.
  • Bolts of lightning will now do 250% damage on a critical hit.
  • Charged bolts have a 25% chance to stun your target for up to 3 seconds.

Gale Force

Upon Use: 56 mana, 4 sec cool-down, 9m range, 16-20 damage, increase damage on a critical.

  • Outward Squall: Converts your charged gale force to be an area-of-effect attack.
  • Protective Current: Charging up your gale force will grant you a dodge bonus of 75% for 3 seconds.
  • Speed of Wind: Charging up your gale force increase your movement speed by 25% for 5 seconds.
  • Weighted Wind: Enemies knocked down by gale force have the potential to stay down for 2 additional seconds.

Frost Bolt

Upon Use: 56 mana, 3 sec cool-down, 14m range, 22-27 damage, increased damage on a critical.

  • Ice Welder: If a charged Frost Bolt hits at least 3 enemies, you have a 20% chance of releasing a burst of ice damage around you.
  • Jagged Ice: Enemies that are either slowed or stunned by Frost Bolt will also receive low amounts of additional damage over time, for the duration of the effect.
  • Shiver: Increase the duration an enemy is slowed or stunned by 3 seconds.
  • Arctic Shatter: Any enemy slain while frozen by the initial impact of Frost Bolt has a 20% chance to leave behind an ice patch that freezes other enemies that walk over it.

Arcane Shield

Upon Use: 48 mana, 30 sec cool-down, 30% damage reduction for 10 seconds.

  • Extended Shield: Increase the amount of total damage absorbable. Also, the maximum length of the shield is increased by 5 seconds.
  • Displacement Wave: When casting the charged Arcane Shield, enemies near you will be knocked away.
  • Static Resonance: Increase the damage reduction granted by the Arcane Shield by 15%.
  • Hardened Shielding: Your charged Arcane Shield grants invulnerability for 2 seconds after casting it.

Time Shift

Upon Use: 64 mana, 10 sec cool-down, 22-27 damage on impact, snare enemies in a 5m radius.

  • Lower Dodge: reduces the dodge chance of your targets while they are under the influence of Time Shift.
  • Time Bomb: Your magical clock explodes when it expires, damaging all foes nearby.
  • Countdown of Pain: Charging Time Shift will also cause damage over time to all targets under its effect.
  • Freeze Time: Charging Time Shift will root affected targets instead of snaring them.

Curse

Upon Use: 48 mana, 15 sec cool-down, 4m range, targets will take 10% more damage from all incoming attacks.

  • Words of Weakening: Curse will reduce each affected target’s damage output by 10%.
  • Penetrating Curse: Charged Curse will cause the target to take an additional 5% from all incoming damage.
  • Lingering Curse: The effects of your Curse will last an extra 2 seconds on each affected target.
  • Sweeping Curse: Increase the range of your curse by 2 meters. Also, the potential amount of affected targets is increased by 2.

Lifegiver

Upon Use: 56 mana, 15 sec cool-down, 6m range, Heals allies for 43-54 damage.

  • Increased Ranged: Increase the area of effect range of Lifegiver to 8 meters.
  • Empower: In addition to recovering lost health, charging Lifegiver will now also recover lost mana.
  • Regrowth: Charged Lifegiver will grant +10 health regeneration for 10 seconds.
  • Charged Lifegiver will grant +5 mana regeneration for 10 seconds.
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